Professional Summary:
As a seasoned artist with over a decade in the entertainment industry, I thrive in dynamic, fast-paced environments where creativity meets problem-solving. I excel in ambiguity, prioritizing rapid prototyping while maintaining a non-destructive, iterative workflow that allows for seamless refinement.
A self-starter by nature, I work closely with product and design teams to anticipate company needs—often laying the groundwork for projects before they even begin. In one instance, conversations with the product team gave me insight into a potential meeting with an influential IP holder. Recognizing the opportunity, I took the initiative to gather references and examples in advance, streamlining the planning and ideation process. As a result, we delivered a polished and substantive vertical slice in record time, effectively supporting our company’s vision for the product and ultimately securing the deal.
At my core, I am a problem solver. I am obsessed with finding elegant solutions to complex challenges, always striving to balance utility with style. As a team leader, I foster a self-starter and problem-solving mentality by passing on essential skills I’ve collected throughout my career. I actively mentor artists in adopting tools and techniques that streamline workflows and expand their capabilities. I strongly advocated for learning Blender and Substance 3D Painter, which empowered artists to take on more responsibilities in the pipeline and strengthened communication with downstream collaborators. Beyond 3D, I encouraged using Illustrator for specific tasks instead of Photoshop, leveraging AI generation for peripheral elements, and continuously exploring new solutions to optimize creative output.
As I continue my journey, I’m eager to apply my leadership, design expertise, and strategic thinking to new creative opportunities—building experiences that are not only engaging but also thoughtfully crafted from concept to execution.
EXPERIENCE
Genies Inc - Los Angeles (May 2020-Current)
Lead Concept Artist
Rapidly advanced to Lead Concept Artist, taking on team leadership and strategic responsibilities.
Led and mentored a team of five concept artists, refining workflows, ensuring quality, and fostering cross-functional collaboration.
Transitioned the team from a 2D-focused workflow to a generalist approach, increasing versatility and production efficiency.
Implemented new tools and standards to streamline processes, enhance consistency, and improve team adaptability.
Directed the creation of high-quality concepts, turnarounds, and immersive 3D environments aligned with product goals.
Optimized assets for performance without compromising visual fidelity, ensuring seamless integration into Unity.
Developed polished presentations to effectively communicate artistic vision to stakeholders.
Managed external art studios, overseeing quality control, adherence to IP standards, and efficient resource allocation.
Maintained strong cross-department collaboration, improving efficiency between art, production, and coordination teams.
Played a key role in recruitment, identifying and hiring adaptable creative talent.
Cosmic Forces - Hollywood (January 2019-December 2019)
Art Director
Directed the visual aesthetics for an AAA title, ensuring alignment with the game’s vision and target audience.
Managed local and overseas art teams, coordinating efforts for timely and high-quality deliverables.
Reduced production costs by 30% through strategic outsourcing and resource management.
Oversaw end-to-end art production, delivering assets from concept to completion within a six-month deadline.
Provided hands-on support in 3D modeling, texturing, and Unity optimization to maintain performance and visual fidelity.
Developed the company’s logo and website, establishing a cohesive brand identity.
Created motion graphics and animations in After Effects to enhance visual storytelling.
Collaborated closely with programmers and designers to integrate assets while maintaining artistic integrity.
Contributed to blue-sky development, exploring innovative creative directions.
Carbonated - El Segundo (2018)
Senior Concept Artist
Led and mentored a team of concept artists, ensuring timely delivery of high-quality artwork.
Created marketing assets that significantly increased user acquisition and retention.
Collaborated with the community manager to align content with user preferences and interests.
Managed external vendors, ensuring adherence to quality standards and artistic vision.
Coordinated with marketing and production teams to streamline design processes and meet project requirements.
Communicated design goals effectively, maintaining artistic consistency across teams.
Contributed to strategic decision-making, providing art-related insights and recommendations.
Adapted to diverse art styles, making significant contributions across various projects.
More Previous work experience:
I can provide more information upon request.
Active Knitwear Resources- Los Angeles (2015-2017)_Creative director
Gree- San Francisco (2012-2015)_Sr Concept Artist
Funzio- san Francisco (2012)_Concept Artist
High Moon Studios- Carlsbad (2011-2012)_Concept Artist
Mirada/Motion Theory- Marina Del Rey (2011)_Concept Artist
Contact:
5325 Santa Anita ave.
Temple City, CA 91780
(626) 382 8818
Email: Thehenrylam@gmail.com
Linkedin: www.linkedin.com/in/thehenrylam
Website: www.thehenrylam.com
Education:
Art Center College of Design, Pasadena bachelor of fine arts [September 2006 - December 2010]
2 years in Illustration- Learned the fundamentals, figure drawing, composition, color theory and painting.
2 years in entertainment design- Learned the methods of designs
Skills:
Photoshop
concept art (characters, environments, props, vehicles)
patterns
illustrator
graphics
patterns
After effects
storyboards
animations
Maya
3d modeling
Zbrush
3d sculpting
Blender
3d modeling, rigging, animations
Substance Painter
texturing
Unity
import assets, set shaders, create prefabs
Projects:
Silver Studio (ios/android)
GooseBumps (Nintendo Switch)
Racing Rivals (ios/android)
Call to Arms (ios/android)
War of Nations (ios/android)
Kingdom Age (ios/android)
Transformers: Fall of Cybertron (playstation, xbox, pc)
Pacific Rim (film)
Published:
The art of Transformers, Fall of Cybertron
LANGUAGES:
English
Mandarin
Cantonese