Professional Summary:
Experienced professional with 12 years of success in the entertainment industry, encompassing film, console games, and mobile games. In leadership roles for the past 5 years, I have played a key role in launching two console games and three mobile game titles.
Driven by a passion for personal growth and staying at the forefront of technology, I dedicated my own time to learning 3D modeling and expanded my toolset. This initiative not only enhanced my skills but also deepened my cross-functional understanding, enabling effective collaboration with adjacent teams.
With a strong drive to push boundaries, I continually seek out bleeding-edge technology to elevate my work and increase productivity. Mentoring and sharing knowledge have been among the most fulfilling aspects of my leadership roles.
Having spent 2 years in the fashion industry, I gained valuable insights into the process of product-driven art, seasonal trends, and market predictions. This experience has honed my ability to create visually compelling designs that align with market demands and customer preferences.
Furthermore, I excel in managing external vendors, ensuring their deliverables meet rigorous quality standards, adhere to intellectual property aesthetics, and minimize potential legal issues.
I am currently seeking opportunities where I can leverage my extensive experience, adaptability across art styles, and market-driven insights to make a significant impact within the entertainment industry.
EXPERIENCE
Genies Inc - Los Angeles (May 2020-Current)
Lead Concept Artist (Promoted)
Started as a contract concept artist and quickly took on lead responsibilities due to outstanding performance.
Made full-time at the end of the contract and promoted to the position of Lead Concept Artist.
Managed a team of 5 concept artists, ensuring timely deliverables, maintaining quality control, and fostering cross-functional collaboration.
Transitioned the concept team from an exclusively 2D workflow to a more generalist workflow, enabling them to perform cross-functionally and expanding their capabilities.
Implemented new tools, workflows, and standards to support the generalist approach, enhancing productivity and consistency.
Provided guidance, training, and personalized feedback to nurture the development of junior and mid-level artists.
Created high-quality concepts and turnarounds, considering the product needs and target demographic.
Created unique and complex 3D environments, demonstrating proficiency in developing immersive and visually appealing settings.
Implemented diverse techniques for optimization, ensuring efficient performance without sacrificing quality.
Taught the team how to pose characters in Maya, allowing for dynamic and engaging character presentations.
Instructed the team on lighting scenes with Stager, creating atmospheric and visually striking environments.
Guided the team in building scenes with Unity, enabling seamless integration of concept art into the game engine.
Streamlined presentations by utilizing diverse skills, resulting in more impactful and comprehensive concept packages.
Filled gaps in rapid prototyping efforts by leveraging the generalist workflow and applying a wide range of skills.
Managed external art studios by providing style guides, technical documentation, and feedback to ensure consistency and quality.
Estimated workloads for cost analysis, allowing for effective resource allocation and budget management.
Maintained constant communication with production, project coordinators, and other departments to improve collaboration and project efficiency.
Assisted in recruitment efforts by screening and interviewing candidates with versatile skill sets.
Cosmic Forces - Hollywood (January 2019-December 2019)
Art Director
Created the look and feel for an AAA title game, ensuring the visual aesthetics aligned with the game's vision and target audience.
Managed a local art team as well as an overseas production team, coordinating their efforts and ensuring timely deliverables.
Successfully slashed production costs by 30% through efficient management of outsourced resources.
Completed art and asset creation from conceptualization to finish within a six-month timeframe, meeting tight project deadlines.
Utilized 3D modeling and texturing skills to create new assets when necessary.
Implemented Unity optimization passes to ensure optimal performance of assets in the game engine.
Led the development of the company's logo and website, creating a cohesive brand identity.
Completed motion graphics and animations using After Effects, enhancing the game's visual presentation.
Collaborated closely with the development team, including programmers and designers, to ensure the integration of art assets and maintain artistic integrity.
Contributed to blue-sky developments, exploring innovative ideas and pushing creative boundaries.
Carbonated - El Segundo (2018)
Senior Concept Artist
Led a team of concept artists, providing guidance, feedback, and support to ensure the timely delivery of high-quality artwork.
Created marketing assets that led to significant upticks in user acquisition and retention.
Collaborated closely with the community manager to create content that closely aligned with user preferences and interests.
Managed external vendors and collaborated closely with them to ensure adherence to quality standards and artistic vision.
Coordinated with other departments, such as marketing and production, to streamline design processes and align with project requirements.
Utilized strong leadership and communication skills to effectively convey design goals and maintain artistic consistency.
Played a key role in strategic decision-making, providing insights and recommendations on art-related aspects of the game.
Leveraged a diverse skill set to adapt to various art styles and effectively contribute to different projects.
More Previous work experience:
I can provide more information upon request.
Active Knitwear Resources- Los Angeles (2015-2017)_Creative director
Gree- San Francisco (2012-2015)_Sr Concept Artist
Funzio- san Francisco (2012)_Concept Artist
High Moon Studios- Carlsbad (2011-2012)_Concept Artist
Mirada/Motion Theory- Marina Del Rey (2011)_Concept Artist
Contact:
5325 Santa Anita ave.
Temple City, CA 91780
(626) 382 8818
Email: Thehenrylam@gmail.com
Linkedin: www.linkedin.com/in/thehenrylam
Website: www.thehenrylam.com
Education:
Art Center College of Design, Pasadena bachelor of fine arts [September 2006 - December 2010]
2 years in Illustration- Learned the fundamentals, figure drawing, composition, color theory and painting.
2 years in entertainment design- Learned the methods of designs
Skills:
Photoshop
concept art (characters, environments, props, vehicles)
patterns
illustrator
graphics
patterns
After effects
storyboards
animations
Maya
3d modeling
Zbrush
3d sculpting
Blender
3d modeling and sculpting
Substance Painter
texturing
Unity
import assets, set shaders, create prefabs
Projects:
Silver Studio (ios/android)
GooseBumps (Nintendo Switch)
Racing Rivals (ios/android)
Call to Arms (ios/android)
War of Nations (ios/android)
Kingdom Age (ios/android)
Transformers: Fall of Cybertron (playstation, xbox, pc)
Pacific Rim (film)
Published:
The art of Transformers, Fall of Cybertron
LANGUAGES:
English
Mandarin
Cantonese