Professional Summary:

Experienced professional with 12 years of success in the entertainment industry, encompassing film, console games, and mobile games. In leadership roles for the past 5 years, I have played a key role in launching two console games and three mobile game titles.

Driven by a passion for personal growth and staying at the forefront of technology, I dedicated my own time to learning 3D modeling and expanded my toolset. This initiative not only enhanced my skills but also deepened my cross-functional understanding, enabling effective collaboration with adjacent teams.

With a strong drive to push boundaries, I continually seek out bleeding-edge technology to elevate my work and increase productivity. Mentoring and sharing knowledge have been among the most fulfilling aspects of my leadership roles.

Having spent 2 years in the fashion industry, I gained valuable insights into the process of product-driven art, seasonal trends, and market predictions. This experience has honed my ability to create visually compelling designs that align with market demands and customer preferences.

Furthermore, I excel in managing external vendors, ensuring their deliverables meet rigorous quality standards, adhere to intellectual property aesthetics, and minimize potential legal issues.

I am currently seeking opportunities where I can leverage my extensive experience, adaptability across art styles, and market-driven insights to make a significant impact within the entertainment industry.

EXPERIENCE

Genies Inc - Los Angeles (May 2020-Current)
Lead Concept Artist (Promoted)

  • Started as a contract concept artist and quickly took on lead responsibilities due to outstanding performance.

  • Made full-time at the end of the contract and promoted to the position of Lead Concept Artist.

  • Managed a team of 5 concept artists, ensuring timely deliverables, maintaining quality control, and fostering cross-functional collaboration.

  • Transitioned the concept team from an exclusively 2D workflow to a more generalist workflow, enabling them to perform cross-functionally and expanding their capabilities.

  • Implemented new tools, workflows, and standards to support the generalist approach, enhancing productivity and consistency.

  • Provided guidance, training, and personalized feedback to nurture the development of junior and mid-level artists.

  • Created high-quality concepts and turnarounds, considering the product needs and target demographic.

  • Created unique and complex 3D environments, demonstrating proficiency in developing immersive and visually appealing settings.

  • Implemented diverse techniques for optimization, ensuring efficient performance without sacrificing quality.

  • Taught the team how to pose characters in Maya, allowing for dynamic and engaging character presentations.

  • Instructed the team on lighting scenes with Stager, creating atmospheric and visually striking environments.

  • Guided the team in building scenes with Unity, enabling seamless integration of concept art into the game engine.

  • Streamlined presentations by utilizing diverse skills, resulting in more impactful and comprehensive concept packages.

  • Filled gaps in rapid prototyping efforts by leveraging the generalist workflow and applying a wide range of skills.

  • Managed external art studios by providing style guides, technical documentation, and feedback to ensure consistency and quality.

  • Estimated workloads for cost analysis, allowing for effective resource allocation and budget management.

  • Maintained constant communication with production, project coordinators, and other departments to improve collaboration and project efficiency.

  • Assisted in recruitment efforts by screening and interviewing candidates with versatile skill sets.

Cosmic Forces - Hollywood (January 2019-December 2019)
Art Director

  • Created the look and feel for an AAA title game, ensuring the visual aesthetics aligned with the game's vision and target audience.

  • Managed a local art team as well as an overseas production team, coordinating their efforts and ensuring timely deliverables.

  • Successfully slashed production costs by 30% through efficient management of outsourced resources.

  • Completed art and asset creation from conceptualization to finish within a six-month timeframe, meeting tight project deadlines.

  • Utilized 3D modeling and texturing skills to create new assets when necessary.

  • Implemented Unity optimization passes to ensure optimal performance of assets in the game engine.

  • Led the development of the company's logo and website, creating a cohesive brand identity.

  • Completed motion graphics and animations using After Effects, enhancing the game's visual presentation.

  • Collaborated closely with the development team, including programmers and designers, to ensure the integration of art assets and maintain artistic integrity.

  • Contributed to blue-sky developments, exploring innovative ideas and pushing creative boundaries.

Carbonated - El Segundo (2018)
Senior Concept Artist

  • Led a team of concept artists, providing guidance, feedback, and support to ensure the timely delivery of high-quality artwork.

  • Created marketing assets that led to significant upticks in user acquisition and retention.

  • Collaborated closely with the community manager to create content that closely aligned with user preferences and interests.

  • Managed external vendors and collaborated closely with them to ensure adherence to quality standards and artistic vision.

  • Coordinated with other departments, such as marketing and production, to streamline design processes and align with project requirements.

  • Utilized strong leadership and communication skills to effectively convey design goals and maintain artistic consistency.

  • Played a key role in strategic decision-making, providing insights and recommendations on art-related aspects of the game.

  • Leveraged a diverse skill set to adapt to various art styles and effectively contribute to different projects.

More Previous work experience: 

I can provide more information upon request.

  • Active Knitwear Resources- Los Angeles (2015-2017)_Creative director

  • Gree- San Francisco (2012-2015)_Sr Concept Artist

  • Funzio- san Francisco (2012)_Concept Artist

  • High Moon Studios- Carlsbad (2011-2012)_Concept Artist

  • Mirada/Motion Theory- Marina Del Rey (2011)_Concept Artist

Contact:

5325 Santa Anita ave.

Temple City, CA 91780

(626) 382 8818

Email: Thehenrylam@gmail.com

Linkedin: www.linkedin.com/in/thehenrylam

Website: www.thehenrylam.com

Education:

Art Center College of Design, Pasadena bachelor of fine arts [September 2006 - December 2010]

  • 2 years in Illustration- Learned the fundamentals, figure drawing, composition, color theory and painting.

  • 2 years in entertainment design- Learned the methods of designs

Skills:

Photoshop

  • concept art (characters, environments, props, vehicles)

  • patterns

illustrator

  • graphics

  • patterns

After effects

  • storyboards

  • animations

Maya

  • 3d modeling

Zbrush

  • 3d sculpting

Blender

  • 3d modeling and sculpting

Substance Painter

  • texturing

Unity

  • import assets, set shaders, create prefabs

Projects:

  • Silver Studio (ios/android)

  • GooseBumps (Nintendo Switch)

  • Racing Rivals (ios/android)

  • Call to Arms (ios/android)

  • War of Nations (ios/android)

  • Kingdom Age (ios/android)

  • Transformers: Fall of Cybertron (playstation, xbox, pc)

  • Pacific Rim (film)

Published:

  • The art of Transformers, Fall of Cybertron

LANGUAGES:

  • English

  • Mandarin

  • Cantonese